That is: when you implement save states in your game, you'll only be able to load back to the start of the current node - NOT the exact line and VM state.
One player is the Spy, trying to accomplish. Its about subtle behavior, perception, and deception, instead of guns, car chases, and explosions. 'SpyParty is a tense competitive spy game set at a high society party. The Airsoft SpyParty is based on the SpyParty video game. as a general rule, if the Yarn tutorial or resource is dated from 2020 or before, then it's probably obsolete. Node/Corridor Digital makes an airsoft version of the video game.
most code samples in the google results will be for the old v1.0 API and it'll confuse you when the code doesn't work in v2.0+.no while() or for() loops) that some complex games may need Yarn language, by design, avoids some code constructs (e.g.not a turn-key beginner framework, you need to be somewhat experienced with Unity already.If you don't like YS built-in localization or want to hook it into something else, you can override it with a little work (e.g.This is similar to how Ink does localization.Hello #line:85 could link to row 85 in your localization spreadsheet, and so the file French.csv line 85 would read "Bonjour" and the game could also play "/VoiceOver/French/85.wav") Line Tags are hashtags that go at the end of a line, so you can localize or attach voice over to that line later.
I am very hungry could convert the word "hungry" to bold text when you display it in-game) Markup lets writers expose substrings to C# (e.g.> could return a random number Dice() function from C#) Functions call static C# functions and return data back into Yarn Spinner (e.g.Commands call one shot C# functions or manipulate variables / flow control (e.g.Variables are static typed and can be bool, int, float, or string.There's Dialogue Text, ->Choices, $Variables, >, Functions(),, and #LineTags.All dialogue must be in a node nodes start with a title header, then - to begin node content, and = to end the node.